Roots VR

Roots VR

Immersive virtual reality experiences, including games, interactive storytelling, simulations, and live events.

Immersive virtual reality experiences, including games, interactive storytelling, simulations, and live events.

Project Objectives

  • Create a Distinctive Brand Identity: Develop a unique and memorable visual identity that captures the essence of the VR experience and sets the company apart from competitors.

  • Reflect Innovation and Immersion: Design elements that communicate the cutting-edge technology and immersive nature of VR, while appealing to a diverse audience.

  • Enhance Brand Recognition: Ensure consistency across all brand touchpoints to build recognition and trust with the audience.

Target Audience

Demographics:

  • Age: 18-40 years old

  • Gender: All genders

  • Location: Urban and suburban areas with access to technology

  • Income Level: Middle to high income

  • Occupation: Students, professionals, tech enthusiasts, gamers

Psychographics:

  • Interests: Technology, gaming, movies, virtual experiences, innovation

  • Lifestyle: Adventurous, tech-savvy, trend-conscious, social

  • Values: Innovation, creativity, entertainment, exploration

Brand Attributes

  • Innovative: Cutting-edge technology that provides new and exciting experiences.

  • Immersive: Fully engaging experiences that transport users to different worlds.

  • Entertaining: Fun and enjoyable content that appeals to a wide range of interests.

  • Adventurous: Encourages exploration and trying new things.

  • Accessible: Welcoming to both VR novices and experienced users.

Brand Personality

  • Dynamic: Energetic and constantly evolving to offer the latest in VR entertainment.

  • Playful: Fun and approachable, making users feel excited and curious.

  • Futuristic: Ahead of the curve in terms of technology and design.

  • Inspiring: Encourages users to dream big and explore new realities.